miércoles, 28 de diciembre de 2011

Millenaire Let's Play episode 5


Block ID problem solved, next episode will be uploaded in five days or so but will have IC2, Zeldo's pipes and Railcraft and Forestry!

And I hope we will (Finally!) finish the damn Haarlock Trilogy from Dark Heresy. My Mechanicus Secutor (rank: Magos Militant) is bored of all that waiting! XD

domingo, 25 de diciembre de 2011

jueves, 22 de diciembre de 2011

Millenaire Let's Play episode 3


I still didn't sort the block ID problems in here... (sideeffects of recording with a buffer of two episodes ^^).

Redpower 2 pr4b & Railcraft updates

First the good news: Redpower 2 Prerrelease 4b has been released. It only includes bug fixes (Nikolite and Flax bugs come to mind here). The bad news? It requires a new Forge version (1.2.3) that right now is not "official", just Eloraam's. So be warned that strange things can happen for some mods if they are not ready for Forge 1.2.3 and something they needed has been changed. Also there seems to be another official MCForge 1.2.3... so chaos ensures. Personally, while I don't see anything wrong with what she did in pr3b (just one file updated), I find this release of two versions of the Forge as a mistake on Eloraam's part. Let's hope this get solved soon :S.

Also, Buildcraft 2.2.9 has been released, again only hotfixes have been included.

Finally, I noticed in my latest update of Railcraft (a mod I'm having a look at) that there is a new machine, the Tunnel Bore. So I checked how it works and made one for the lulz.
It doesn't mine Marble by default, but I think you can add it easy enough to the config file.

I know to compare is something a little horrible, but I need to do it between Railcraft and Steve's Carts: Railcraft provides great, well, rails, and two extra minecarts (a tank for BC and a TNT one), and the Tunel Bore (which you can see herein action). However, if you have Equivalent Exchange, then it is quicker to just take the catalytic lens (or the destruction catalyst) and make a large 3x3 tunnel, and then use Steve's Carts to send two waves of minecarts: one that will place rails, and other that will place torches. Sadly, there is currently no way to have both mods, but the authors are working on it.


Edit: I will be out for a few days, but rest assured, I have programmed the release of up to episode 5 (and I am right now enconding a 6 minutes "episode" that I will release on the 3rd of January or so, with a longer show of evrything I'll be playing till now to the 31st of december or so.

lunes, 19 de diciembre de 2011

Mods updated

Ok, first goes first: Industrialcraft 2 has been ported to Minecraft 1.0. However, expect it to have bugs & problems, since it is a direct port. Also, for those of you playing SMP, this port has tons of problems (including a messed GUI crossing with the new alchemical block used to turn water-filled bottles into awesome stuff). There has been no new additions from the 1.337 version, and regarding Enchantment of IC2 items, it will be blocked (there is a function in the MCforge code that allows that).

The second thing, while Zeldo's Additional Pipes (also called Zeldo's Teleporting Pipes) have not been updated officially, he has given permission for a new guy to release a ported version for BC 2.2.7 on Minecraft 1.0, until Zeldo releases an updated version himself. You can find this updated version here.

Also, about Millenaire and some bugs: rest easy guys, I tracked the error and solved the situation. It was simply some sort of code oversight somewhere so when the ID resolver changed Millenaire's blocks IDs there were problems with the upgrade of the civilizations with custom blocks. Deleting the config file of the ID resolver and raising the priority of Millenaire to 1 solved the issue, and fortunately it only costed me a crowbar from Railcraft, all the mineral for Forestry, and some minor stuff. And I will be testing IC2 tomorrow, but I bet I will be forced to remove one mod to make room for Alblaka's work. Most likely I would remove Forestry (and increase the size of the cactus farm).

Stay tuned, and remember to backup your game before adding/upgrading anything!

Millenaire Let's Play episode 2


Second video, and a tour under my base.

viernes, 16 de diciembre de 2011

Millenaire Let's Play episode 1


Yeah, another Let's play. However, I will record only the really relevant stuff this time. I know I said the same thing before, but I mean it!!!!

The map's seed is -4393627488466079777 but remember I'm using Minecraft 1.0 AND Eloraam's Redpower 2 "world" plugin.

Also you better won't miss the next episode, I found a dungeon (zombie spawner... figures) in the surface!

miércoles, 14 de diciembre de 2011

Lava factory Mk IV



This is a new update for the lava production facility (for using Lava with Combustion Engines in Buildcraft) using Equivalent Exchange, Redpower 2 and Buildcraft 2. As I say in the video, I'm not using Buildcraft pipes (aside from the wooden pipes) because without Zeldo's distribution pipe I cannot control how the redstone will distribute itself in the system.

I'll give you a first episode and a peek on my next Let's Play on Friday ^^.

martes, 13 de diciembre de 2011

A small hiatus

As I said before, I've been terribly busy this past days. Also, I expect to be equally busy this weekend, and I'm currently down with a cold. I expect to release a video before Friday, however.

In the meantime, I am testing interactions between Redpower, Buildcraft, Railcraft, Minefactory, Forestry, Mo's Creatures and Equivalent Exchange, at least until Industrialcraft is released (and depending on the number of IDs he will require).

Mind you, I'd like to see soomething similar to the Ore Dictionary for other blocks aswell (for example, having Bluetricity and IC seems redundant in regards to cables and solar panels). Oh, I also tried to play Better Than Wolves with at least Redpower or Buildcraft (not the 3.0 alpha), but Minecraft crashed horribly, so I'd say that BTW is now mostly incompatible with anything Forge related. Which is sad, since I liked a lot of stuff from BTW (but not the use of water currents for transport, for that I prefer pipes or tubes).

Well, I hope to see you all in a few days. Stay tuned!

viernes, 9 de diciembre de 2011

Tale of kingdoms finale


Sorry for the "filtered emission" of this last chapter a few days ago, but here you have it.

Once the Tier 4 of the Tale of Kingdoms mod is released I will make a quick video (there is no need to show you all how do I reach the Tier 3 level again, after all XD), possibly mixing it in the game world where I'm playing with Millenaire.

miércoles, 7 de diciembre de 2011

Tale of Kingdoms Episode 13: Production Facility (II)


I will stop playing this map, since the amount of bugs & errors is reaching epic proportions (essentially, I have tons of lag almost anywhere but on top of the nuclear reactor...), but I will share another video showing you all the stuff, using some SPC so you can see it all quickly.

Redpower 2 + Quarry

First, scumbag youtube messed up everything  I was uploading yesterday thanks to "maintenance mode"...

Second, I made a quick and small video of BC's quarry with steam engines supported by Eloraam's Redpower 2 stuff. The result is quite amazing.

Now, diamond pipe Vs sorting machine: the diamond pipes don't require electric cables, can be easily chained and have a bigger "inventory", while the sorting machine allows us to do really nice stuff. I'd like the pneumatic tubes to be able to directly interact with BC pipes and machines, but I doubt that will happen.

Also, I find kinda funny the new redstone tubes because I sent Spacetoad a message some days ago when he released the video of his pipes with redstone cabling, and in that message I asked him if it was possible to add recipes with the pipes and the cables so whe were able to place a pipe with 1 to 4 cables already placed (instead of needing to place cables on already placed pipes). Of course, breaking those pipes would produce the relevant pipe and the cables, separated. Eloraam's version only has one redstone channel per pipe (but using paint we can run them adjacent without signal mixing, I think), but the tube, once broken, loses the paint, not the redstone.

Finally, I suggested to add some Equivalent Exchange support to the feeding line of the engines for this contraption, but I didn't add it in the video. No need to complicate a demo, after all ^^.

martes, 6 de diciembre de 2011

Minecraft 1.0 & Redpower 2 PR4



So I found that some hours ago Redpower 2 had been updated for Minecraft 1.0, and thus I proceeded to download and update all my usual set of mods.
Since Industrialcraft is still in 1.8.1, and will take some time to update (Alblaka's words) I will proceed to make the following stuff without IC, for the moment. In the meantime, I made a small and quick video updating the status of RP2 and TooManyItems. If you want a really complete and throrought video with recipes, shows and the like (instead of just a head's up), then I suggest to watch Direwolf20's review of RP2 pr4 in youtube.

Also, please remember that I will be really busy from Thursday to Sunday, but you will still get the two remaining episodes of Tale of Kingdoms at the promised time.

Have fun!

lunes, 5 de diciembre de 2011

Tale of Kingdoms Episode 12: Production Facility (I)


I expanded the base, added a sorting system for incoming items and a BC2 engine room, and I finished making the items that require red matter (but for the Klein Sphere, of course). Some automated crafting factories have also been prepared for the most common items I require, like pistons, redstone engines, batteries, solar panels and fiberglass cables.

On a sidenote, I've finally finished playing more than a few hours to Space Marine and I must say that THQ's guys really do deliver... specially since I don't play any Games Workshop's miniatures games (I don't have the resources and space to afford a serious commitement... and there aren't a lot of places where to play here XD), but I had quite a lot of expectations from Fantasy Flight Game's WH40k RPG lines. In fact I'm wondering about buying First Founding right now or to wait a few weeks to see if there is a Christmas deal in DriveThroughRPG... (I'm in no hurry, since Deathwatch wasn't really that interesting to my group. Which is good, since I prefer Dark Heresy too. Techpriest power! xD).

domingo, 4 de diciembre de 2011

Industrialcraft 1.3.37


 Edit: Solar panels working, but one of the recipes for the electric furnace is broken (confirmed as bug), to be specific the one using an iron furnace with a piece of refined iron and a RE battery.


Ok, alblaka released the latest version of IC2 a few hours ago. It took me about two hours to make the video, so you might have already seen some of the details in other channels, but here it is.

With more than 70 changes, this update still is for Minecraft Beta 1.8.1, but I advice against taking it for the time being. Essentially, the Solar Panels don't work. Also, Alblaka has promised a hot hotfix in a few hours, so have some patiente.

Grab the mod at his blog as always, and rest assured that he and Eloraam had a talk about the overlapping parts between IC2 and RP2 with a satisfactory conclussion for everybody (essentially, she included some parts of BC2 and IC2 in her mod because those are needed parts for her future projects, and were quite hard not to "copy": you can't make something that moves items like a pipe does without using a pipe, or making some electrical gizmos wihtout electricity).

Also, sorry for the video being as a link instead the usual, but the video it's actually uploading, it would need another 20 minutes and it's already 1 AM here (and tomorrow is monday...). Not to mention I spent about 7-8 hours with some friends cleaning and rearranging two rooms of our club, so they can be -somehow- used despite the unfinished job made by the workers that remodeled the place.
Let's leave it with the name of "The third Fungus battle in the epic war of The Forge against the evolution of things better left unmentioned". Yeah, the club's name is "La Forja", The Forge in english.

Finally, as a little "self ad" (even considering most of you live in USA), if any of you happen to be in northern Spain these next 8, 9, 10 & 11 of december, please consider to come to the Public School Teodoro Cuesta, in Mieres (Asturias), for the RPG Convention we will be holding.
Or the next weekend (17 and 18), in Oviedo, in the Calatrava shopping center there will be an anime-related "party", with cosplay, para-para, and other stuff.

See ya!

jueves, 1 de diciembre de 2011

Tale of Kingdoms double episodes!

As I promised, here we have two episodes for the price of one!

Episode 9: Building... or the beginning of a kingdom!

And episode 10: